"Tony[B]" wrote:
>
> You've got to be kidding! Wow!
It's no magic. The idea is to use realistic texture parameters
(diffuse, reflection, transmit) and light source intensities so
that when you want to put 60W and 200W light bulbs in a scene
you say: LightBulb(60) LightBulb(200). Then adjust a global scale
parameter so that nothing important isn't clipped. In the editor
compress the bright parts so that the important parts of the scene
become visible. It's basically just contrast adjustment so that
IRTC judges should be ok with that :)
_____________
Kari Kivisalo
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