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Thomas wrote:
>
> Hi,
>
> I finally managed to get the IBM xlc compiler on AIX to compile povray
> (See my note in povray.unix) and I was going through the options and saw
> that I can generate 64 bit code and 32 bit code, any clue if this will
> make a difference to pov's performance? Or will will it have any other
> side effect's?
There are very tricky things done with 32 bits integers and floats in
the octree storage code.
Unfortunately I only got 32-bit processors, and nobody completed the
alpha port of PvMegaPOV, so I can't tell you more about this particular
issue in modern machines.
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