|
![](/i/fill.gif) |
Hey, folks, there are books published about this very program -- I just
did a search at amazon.com and came up with the two I had in mind, but
whose titles I couldn't remember. They are 1) The Blender Book by
Carsten Wartmann, pub. Linux Journal Press, 2) The Official Blender 2.0
Guide -- the one the writers of the software hoped you'd buy in lieu of
spending money on the actual program.... Check 'em out, our get your
local library to interlibrary loan them for you! (I'm a reference
librarian, and when I suggest this latter option, I see eyes brighten
with thoughts of "Hey, I forgot you could do THAT!"
--Mark M. Wilson
Paul Jones wrote:
>
> I highly recommend blender, coupled with a dxf to mesh conversion app. I have spent
> about 2 weeks messing with it and the modelling options great. I think of it as a
> free Rhino. And converting to a mesh (blender can save as dxf files) is easy and
> works very well in pov.
>
> I do not use the blender render engine, because it is only scanline, for final
> images. I always export and then retexture in pov.
>
> true, the interface is odd, but there are plenty of tutorials (it took me much
> longer to get the hang of pov) and it is the same no matter what platform you are
> on. I model on a SGI at work at then on win2k box at home. Same file, same
> interface.
>
> -paul
> --
> -------------------------------------------#
> Paul Daniel Jones
> 120 Chandlee Laboratory
> Penn State University
> 814-865-2090
> pdj### [at] psu edu
>
> http://research.chem.psu.edu/glassgrp/paul
> --------------------------------------------#
Post a reply to this message
|
![](/i/fill.gif) |