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Gilles Tran wrote:
>
> Xplo Eristotle wrote:
>
> > It's worth pointing out that the messier your scene naturally is (due to
> > texturing, or objects casting a lot of small shadows, or something), the
> > less perfect your radiosity has to be.
>
> This is true, and particularly for flat surfaces. However, in my experience, small
> error_bound values are always needed to get accurate shadows below objects placed
> in radiosity-lit areas.
Yeah, but you can at least reduce the count if the artifacts won't be noticed.
-Xplo
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