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Kari Kivisalo wrote:
>
> Wall, window frame & windows are HFs. Fan is a Rhino mesh. All textures
> are photos or hand made. Image in sRGB. Very low quality radiosity.
>
Very nice, but how dare you make a glass without reflection. Now just use
bump maps instead of heightfields and it will start to look like one of
those uncharitable scanline renders.
scnr.
Is the window frame texture image mapped or procedural?
Some more dirt and waste on the ground would look appropriate here, maybe
some rotten wood or old machine parts.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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