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Thomas Lake wrote:
> I could do that but it would really be dissapointing if I had to, a good
> part of what makes the image nice are the smooth walls.
I think Alf is right though. I'm under the impression that it's quite impossible
to obtain both artefact-free walls and sharp shadows in the corners when using
the present implementation of Megapov's radiosity, at least for those who'd like
to see the finished render in their lifetime ;-).
However, when using irregular patterns on the walls (or even image maps), the
problem tends to disappear (read: to become less noticeable) and the results may
be fairly good.
G.
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