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Thomas Lake wrote:
>
> > If you have a lot of time and a ton of RAM to burn, you can try dropping
> > error-bound to some absurdly small figure (.03 or thereabouts). You'll
> > still have artifacts, but with any luck (and a bit of tweaking to find
> > the right numbers) they'll be so small that you won't be able to see them.
>
> My experience has been that in scenes with pure radiosity lowering
> error_bound does more harm than good. Usually you get thousands of
> artefacts, like there are hundreds of light sources casting hundreds of
> shadows or something. You can't go below about 0.4 before the scene becomes
> unsaveable.
Well, yes. But as the artifacts become smaller than a pixel, they
eventually "disappear", averaged out of existence.
Like I said, you need a lot of time and a ton of RAM to burn. ^^;
-Xplo
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