David Fontaine wrote:
>
> deanz wrote:
> >
> > Vey cool-- how'd yo do that?
>
> yeah?
I use a couple of POVMan shader pigments that I designed to use in a
type 0 displacement warp.
I'll post the source files in p.b.s-f, but you'll only be able to use
them if you have POVMan 0.71.4.
>
> --
> David Fontaine <dav### [at] faricynet> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
Bye for now,
Mike Andrews.
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