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Wlodzimierz ABX Skiba wrote:
>
> practical purpose ? animation of flying leafs, cards, walking carpet etc.
> 1. scan complicated shape - for example leaf
> 2. triangulate it with inside/outside function via eval_pigment on image_map
> 3. deform it much complicated way than patches
> 4. use compressed mesh package by Chris Colefax and Warp to optimize result for
> complicated scenes
> 5. use scaned image_map via uv_mapping
> 6. trace scene
> is it good enough purpose ?
Yes, that sounds feasible, right now i probably would use a patch or
heightfield with partly transparent texture for this purpose.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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