POV-Ray : Newsgroups : povray.binaries.images : triangulation of flat shapes : Re: triangulation of flat shapes Server Time
18 Aug 2024 00:16:45 EDT (-0400)
  Re: triangulation of flat shapes  
From: Christoph Hormann
Date: 16 Jul 2001 05:12:04
Message: <3B52B04C.D98B0BD4@gmx.de>
Wlodzimierz ABX Skiba wrote:
> 
> practical purpose ? animation of flying leafs, cards, walking carpet etc.
> 1. scan complicated shape - for example leaf
> 2. triangulate it with inside/outside function via eval_pigment on image_map
> 3. deform it much complicated way than patches
> 4. use compressed mesh package by Chris Colefax and Warp to optimize result for
> complicated scenes
> 5. use scaned image_map via uv_mapping
> 6. trace scene
> is it good enough purpose ?

Yes, that sounds feasible, right now i probably would use a patch or
heightfield with partly transparent texture for this purpose. 

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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