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Nice, but have you tried using a simple map constant in one direction and
containing a cross and two torii? For the texture you could use the
object pattern, for an isosurface function this does not work of course.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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