JRG schrieb:
> Now the normal calculation takes into account and averages 5 normal vectors
> (which don't seem to be sufficient) in the area around every object.
> Added the possibility to define a grayscale map which controls the
> interpolation between two different textures for every object.
Stunning... just to imagine this macro's potential for naturalistic landscapes
with vegetation and buildings!
See you in Khyberspace!
http://www.geocities.com/electricafghan/index-e.html
Yadgar
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