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About modeling. You know that it's not so trivial task
to create organic shapes in POV-Ray. You have
either to use blobs or bicubic patches. None of them
is so convinient for "manual" modeling. Therefore I
decided to use pure POV-Ray objects. Hence too
straight lines in the shape.
The source is available. You cam improve it and
create more "organic" car :) I published the source
thinking that people will develop different types of
cars based on this model. And we would have park
of pure POV-Ray cars :) Very often you need smth.
like "library" objects. It would be fine to have the
library of pure POV-Ray cars instead of "Chevy" :)
Gena.
Christoph Hormann wrote:
> Gena Obukhov wrote:
> >
> > This is pure POV-Ray model. I created it for my last IRTC
> > image "The Night Butterflies":
> > http://propro.ru/go/gallery/html/us2001.html
> > You can get the source at my homepage:
> > http://propro.ru/go/wshop/objects/objects.html
> > Feel free to use and modify it.
> >
>
> The shapes are a bit too straight of course, but both texturing and
> modelling look good IMO. Just reducing ambient finish on the red parts
> would be a good idea, because it looks quite grayish as it is now.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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