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Peter Popov wrote:
> Is you glibc changed?
> Did you compile pov with -ffash-math?
> What level of optimization did you use when compiling?
> Have you upgraded zlib or pnglib?
No, that all does not matter now, I've downgraded again to RH6.2, so
now the libraries are the same. I even restored all the hardware, except
the m.b., and it does nothing... With the old m.b., renders crashed more
often, but never showed white dots. Now, they crash rarely, but always
have the sopts on all reflective surfaces, and the crahses are silent.
Just now, while trying many different scenes, one showed an error
message
when crashing at the first pixel:
>Rendering error.
>internal failure in function solve_sq_hit1: 0, nan, nan
hmmmm.... Has anyone any idea of which situations can lead to this
error?
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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