POV-Ray : Newsgroups : povray.unix : white spots on *ALL* raytracers : Re: white spots on *ALL* raytracers Server Time
28 Jul 2024 14:18:29 EDT (-0400)
  Re: white spots on *ALL* raytracers  
From: Jaime Vives Piqueres
Date: 30 Jun 2001 09:40:39
Message: <3B3DD6E0.FA1D7C2A@ignorancia.org>
Warp:
>   Are you outputting to PNG? Did you change (ie. update) your png and/or >libz
libraries? If so you should try to compile povray against the new 

  No, it's not the just the output file, it happens with all the
formats, and even on the display window. It is random, too. Sometimes
the render crashes, but never at same point. Also, the white spots are
randomly placed, although they seem to have something to do with
reflection
calculations (they do not appear if the scene has no reflective
finishes).

  And yes, I've compiled it, with many different flags, but obtained no
result. I even found on the net some aditional flags to optimize
binaries for the Athlon, which resulted in a faster rendering, but with
the white spots still there...

  The only difference now with my last working system, is the
motherboard: all the rest of hard/soft is the same. Perhaps it's some
bug on the bios, or on the m.b. itself, but the fact is that now windows
works fine on the same machine! I'm really fustrated. I'm thinking now
it could be a processor issue, and perhaps I must compile pov with a
more updated compiler (the flags for athlon I found where different for
different compiler versions). I will try the most recent GCC, and also
AthlonGCC, wich seems specifically done for Athlon processors. I will
let you know if it helps...

  Well, 2 months witouth tracing is really many time... I hope I will
resist the temptation of migrating to windows again... :(

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.