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Reusser wrote:
>
> Try looking at:
>
> http://www.trekbikes.com/bikes/2001/road/5200_main.html
>
> This is the bike that I am trying to make. I personally find bezier patches to
> be much more efficient and precise than blobs, and I also wanted to be able to
> make non-elliptical tubes and use uv-mapping.
more efficient - maybe
more precise - no way, bezier patches are internally converted to meshes
so they have a limited accuracy, while blobs are not (and most problems
with artefacts can be solved by adding 'sturm')
> For these reasons, I personally
> think that patches would make much more sense if there was a way around those
> middle points.
To do this you will have to describe the transit mathematically, probably
in form of a blob-like model - it would not look much different then in
the end.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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