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Reusser wrote:
>
> I tried many things such as blobs, cylinders, and meshes, but the joints
> got very ugly with blobs where there were three or four intersecting
> cylinders all starting from slightly different places. If you look by the
> pedals on a bike, there are about five tubes that all affect each other but
> start from different spots. There are also a couple of bent tubes on a
> bike such as the fork and the spot in the back where the down tubes
> diverge. Those aren't possible with blobs.
I wouldn't say that, bent tubes could be easily done with a lot of
spherical components. Also several cylinders joining in one point are no
problem, but it would be quite difficult to do this with patches.
Attached it the following:
blob
{
threshold 0.5
cylinder { -z, z, 0.3, 1 }
cylinder { x*0.3, x, 0.3, 1 }
sturm
}
Using megapov's isosurface/isoblob object could be even more flexible, but
also more difficult to handle.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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