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Tek -
I would have said slope dependent texture, but somehow you'd have to
specify a different up for each face of the box and you can't use any
kind of default warp to make the normal of the box to be "up".
But wait a minute, maybe you could use slope dependent texture with the
sphere warp, then "out of the sphere" would be "up" and not only could
you make the steep mountains bald, but maybe the edges of the cube would
have a different texture, too.
Another idea. Maybe use a "superellipsoid" type isosurface instead of a
pure box, then it is kinda a strange, twisted planet but not bizarro (
if you get the reference =) ).
- Ben
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