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Jim Kress wrote:
>
> Attached is a volumetric rendering using media. What is the best way (i.e.
> best quality for shortest rendering time) to get rid of the graininess and
> get nice, smooth colors?
>
> Any help would be appreciated.
Code example and version of Pov you are using would be very helpful,
Jim. MegaPov's multi-method media feature can really help smooth out
the graininess and reduce rendering times when used properly but
there are speed vs. quality trade-offs no matter what you do :(
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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