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Rune wrote:
>
> I don't use that. I use trace only. The reason is that to find out whether a
> particle is inside an object or not is of no use if one doesn't know where
> to move it to and how to align them. I could however remove such particles
> so they don't get in the way.
Just removing them is of course the most simple way, but i'm quite sure
there are other options although i don't know about your code and
therefore can't say for sure.
If you always use 'trace' i wonder why the can fall through at all, does
trace not work correctly?
>
> Not enough blobby I think...
>
> [...]
>
> Maybe. Is it because the water looks too "wild" on the flat parts?
I suppose using more and samller particles would be good, but that would
of course be much slower.
>
> > Can you save the data generated so things are faster in a second run?
>
> No. I considered it, but it would require another layer of complexity, and
> the data arrays would become huge.
That would not be much of a problem, of course it could be smaller and
easier to program when not implemented in Pov-SDL, but i really think that
would be very useful.
>
> When my particle system including documentation and everything is finished.
> I expect it to be released sometime this decade.
>
Looking forward to it...
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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