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Personally I think the detail and "stuff" you have there is great.
The desk isn't scratched up enough, and maybe the bottom part of the
wall that touches the desk. The new sandwich is a great improvement.
The electronic equipment is fine, seems like a small time
non-professional basement type shop, nothing fancy.
If it were me I'd beat up the desk with scratches and some
dirt/smudge/grease.
if I take a broad view, the only things that don't look photorealistic
are the soldering iron, the PC screen, and the black/yellow handle of
the screwdriver (it's too clean).
Don't get me wrong, I could not do this in a month.
This is a really great pic, and I hope you get a really high score.
Is
JRG wrote:
> After a more or less satisfactory exam at University, I've made some other
> little changes. I know the scene is far to be finished, but I'm quickly
> getting bored of it...is there anyone who knows this pathology? After about
> one month of work I use to leave my scenes incomplete, just when I should
> add those little details that make a scene a good one... Anyway I completely
> agree with Robert Becraft, we do have to be fussy in order to make a
> realistic scene which tells a realistic story, the problem here is that I
> have no eletronic tools as reference and my imagination is completely dry,
> so I have no idea which other tools I could model.
> I want to thank Tom Melly for donating me his sandwich (hoping he's not
> starving now...): it looks great (the mayo macro which puts the mayonnaise
> in the sandwich with the trace() function made me go crazy!).
>
> Finally I have a couple of questions about some problems which puzzled me:
> -I tried a radiosity version of the scene and I got very strange results:
> even with high quality radiosity settings (incredibly slow even with a 1Ghz
> machine...) the book looked completely yellow...I can post the image if
> someone is interested in this mistery.
> -when I add a new texture layer to make the surfaces look dirty the
> surfaces theirselves look much brighter and the normals seem to disappear,
> so that I have to darken the first layer colour and to increase the bump
> size of the normals. The texture layer I'm talking about is something like
> this: texture {pigment {wrinkles color_map {[0 rgbt <0,0,0,1>][1 rgbt
> <0,0,0,0.5>]}} As you can see the color is always black, but with this
> layer all my objects look brighter.
> Does the diffuse value take into account the rgb values of all the visible
> layers or just of the last?
>
> p.s. Any suggestion about how to fill up the empty space in the desk and in
> the walls will be really appreciated!
> Thanks in advance,
>
> JRG.
>
>
>
>
>
> irtc_big.jpg
>
> Content-Type:
>
> image/jpeg
> Content-Encoding:
>
> x-uuencode
>
>
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