I'm trying to create model of baseball.
I worked out a way of creating interlocked halves but can't figure a way
of getting the stitching right.
I got close by using Rhino's "baseball sphere" and then using curve edge
to extrude curve into surface but the "baseball" shape is all wrong
I have Moray and Rhino and 3DS. The best attempt cheats using material
maps on plain ball but I reaaly want a solid. Anyway the material map is
awful to do as I don't have a graphic program than can create an array
of images (stitches) following a line/curve.
Ideas?
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