POV-Ray : Newsgroups : povray.binaries.images : water tunnel final (134k) : Re: water tunnel final (134k) Server Time
18 Aug 2024 12:20:12 EDT (-0400)
  Re: water tunnel final (134k)  
From: Christoph Hormann
Date: 7 Jun 2001 08:40:20
Message: <3B1F7695.4FBD955E@gmx.de>
Gail Shaw wrote:
> 
> Very very nice. Are the clouds media or textured planes/boxes? Could I see
> the code for them
> please?
> 

Thanks,
the clouds are fairly standard, used in quite a lot of my scenes, it's
just a bozo pattern on a sphere:

#declare P_Clouds1=
pigment {  
   gradient z
   pigment_map {
     [ 0.3
       bozo 
       color_map {      
         [0.2 color rgbt < 0.91, 0.96, 0.99, 0.0>]  
         [0.4 color rgbt < 0.91, 0.96, 0.99, 1.0>]               
       }    
       turbulence 0.85
       lambda 2.8
       omega 0.6  
       octaves 8
       scale <0.5,0.5,0.2> 
     ]   
     [0.5 color rgbt 1]  
    
   } 
   rotate 80*z
}      
      
#declare Sky_Bckg_13 = 
texture {    
   pigment {      
     gradient z
     color_map {   
       [0.0 color rgb < 0.780, 0.835, 0.976 >]  
       [0.27 color rgb < 0.300, 0.450, 0.950 >]        
     } 
     turbulence 0.05            
   } 
   finish { diffuse 0 ambient 1 }                    
}        
texture {
   pigment { P_Clouds1 }  
   finish { diffuse 0 ambient 1 }  
}

sphere { 
  <0, 0, 0>, 1      
  texture { 
     Sky_Bckg_13  
     rotate -20*z 
  }  
  scale<1000, 1000, 200>     
  no_shadow 
  hollow on 
}

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.