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Looking back at the old posts, I noticed Al, the walk/running alien. I
saw your comment about IK not being very forgiving to extended legs and
I know exactly what you're talking about. In the file I posted, I
altered the knee macro so that it would point the limb in the direction
of the ankle if the points are too far apart. I also added in a feature
so you can set a certain amount of resistance so the knees don't snap
when they fully extend. In my code, I set it so the limb would show the
resistance between the fully extended joint +/- the added distance of
the cushion variable.
-Rico
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