Rune wrote:
> Impressive walk cycle!
>
> I'm working with IK myself and I'm always looking for inspiration.
> I'd appreciate if you could explain how you move the feet around. Do you use
> splines for the position of the feet? And how do you control how much the
> feet point upwards/downwards - another spline?
> And what do you mean when you say that the toe detects the ground? Do you
> use trace?
Using the core of your ikleg macro that you posted for me a while ago, I just
added in support for a foot that is always perpendicular to the vector from the
ankle to the hip. Next, I added in a rotation that rotates the foot before it
is transformed. I just used the vectors from the matrix transformation to have
it figure out a toe point and basically raise the foot if the y-coord is below
a defined floor level. As for the motion, I just used my own macro for
motion. I'll post it in the binaries.scene-files group.
- Rico
Post a reply to this message
|