Wlodzimierz ABX Skiba wrote:
>
> You are talking in thread about it in p.u-p and you ask ? It will use pointers
> to object instead of copying object. Mainly to 'copy' CSG (meshes have this type
> of optimization) with memory saving (and time of parsing).
Ooh, sounds delicious! Fractally stuff takes way too much memory. Now
I can go to iteration 6...
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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