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Tor Olav Kristensen wrote:
>
> I see - But that's a pity !
> It would be a great possibility to "isofy"
> all kind of "ordinary" POV-shapes.
>
You can try the proximity pattern, but that's slow of course.
>
> I think though (IIRC), that I earlier
> have successfully made iso-images with
> infinite gradients objects.
>
I think method 1 sometimes works this way, but in general you should
expect strange results. Even if the shape appears correct, shadows for
example can still be wrong.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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