POV-Ray : Newsgroups : povray.unofficial.patches : Odd lighting of object pattern isosurface : Re: Odd lighting of object pattern isosurface Server Time
1 Sep 2024 12:20:05 EDT (-0400)
  Re: Odd lighting of object pattern isosurface  
From: Tor Olav Kristensen
Date: 22 May 2001 17:47:31
Message: <3B0ADE4A.888D74F1@hotmail.com>
Christoph Hormann wrote:
> 
> Tor Olav Kristensen wrote:
> >
> > When rendering the source code below,
> > only half of the text object gets
> > illuminated from the (single) light
> > source used.
> >
> > When the light source is placed to
> > the "left" of this camera, the "right"
> > half of the object is lit.
> >
> > (And when the light source is placed
> > to the "right" of this camera then the
> > "left" side of the object is lit.)
> >
> > Ambient light will light all of it.
> >
> > Have I misunderstood something ?
> > Or is this a bug ?
> >
> 
> I did not try to render your code, but you should not use the object
> pattern in isosurface function, because it contains infinite gradient.

I see  - But that's a pity !
It would be a great possibility to "isofy"
all kind of "ordinary" POV-shapes.


> Infinite gradient in isosurface functions usually leads to unexpected
> results.

I think though (IIRC), that I earlier 
have successfully made iso-images with 
infinite gradients objects.


-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok


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