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> > Do I look like a programmer? ;) Those are fakes.
Christoph Hormann wrote:
> Ohhh!
> And how did you do them?
Mesh pyramids, randomly placed, variously pigmented: gradient z
for "color", slope for "normal", rgb <rand()...> for "solid".
finish { ambient 1 }
camera { orthographic }
> I really wonder if the actual implementation would look the same...
I'd expect some difference because I only rotated the pyramids on z --
and because I've no idea how crackle places the nuclei.
... Meanwhile, another idea: if (dx,dy,dz) were replaced with
(dx+dy,dx+dz,dy+dz), the `crystal' would be a rhombic dodecahedron.
Maybe I can get Grimbert interested. ;)
Is there a "So You Want To Patch Povray" faq somewhere?
--
Anton Sherwood -- br0### [at] p0b0x com -- http://ogre.nu/
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