POV-Ray : Newsgroups : povray.binaries.images : water tunnel 3 (70k) : Re: water tunnel 3 (70k) Server Time
18 Aug 2024 14:23:04 EDT (-0400)
  Re: water tunnel 3 (70k)  
From: Christoph Hormann
Date: 15 May 2001 09:53:00
Message: <3B013517.B7C657DD@gmx.de>
Thanks for the comments, but what do you think of the different
reflection?  The previous version should be more realistic in fact, but
i'm not really sure what's better.  

BTW, i forgot to mention that i reduced radiosity recursion_limit from 2
to 1 without much loss in quality (maybe it's even better).  This caused a
major speedup, which of course was compensated by the granite function :-(

I gave up the heightfield brick idea for the moment, because the varying
brick size makes this difficult, but i think about adding some
hierarchical bounding for the single brick rows.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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