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> If it's a separate polygon statement (a CSG of several of those?) then I'd
> expect no_shadow to do just that. Hmm, no, I misread what you were saying.
>
> How about MegaPov and the light groups? That could do it. Assign all but
> the singled out polygon to one light, then another light just for the
> unshadowed one.
> So... if it's a polygonal section of one polygon statement I guess you'll
> need to break it up into more than one polygon statement first.
I was able to fake something for it by adding spotlights directed on that
polygon, that got rid of most of the shadow, but I'm not pretty proud about
it... I needed this for tonight and now it's gone... But for my personnal
knowledge and for next time, I wonder how I could do it with only the Official
Povray!
no_shadow controls the Casting of shadow, if I set all the other polygons to
no_shadow, then there is indeed no shadow on my central polygon, but there is
also no shadow on the smaller polygons all around... Adding no_shadow to my
central polygon only stops the cast of its shadow on the other polygons (but
there is still the shadow of the other polygons on it...)
Thanks,
Simon
--
+--------------------------------+---------------------------+
| Simon Lemieux | http://666Mhz.myip.org/ |
| Email : lem### [at] yahoo com | Povray and OpenGL Gallery |
+--------------------------------+---------------------------+
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