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> I do have a Hair Generator that works with my Compressed Mesh macro file:
>
> http://www.geocities.com/ccolefax/pcm.html
>
> This operates on compressed triangle meshes or bicubic patches (as created
> by Warp's Mesh Compressor), but it can be used to create many things besides
> hair (such as scales, grass, bubbles, etc). And the ideas in the file could
> be adapted to use MegaPOV's trace function, if you don't want to convert
> your objects to triangle meshes...
It seems exactly what I need, but I was wondering if the hair could have a
personnal color_map applied? And how can I convert my blob into a mesh object?
Thanks,
Simon
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+--------------------------------+---------------------------+
| Simon Lemieux | http://666Mhz.myip.org/ |
| Email : lem### [at] yahoo com | Povray and OpenGL Gallery |
+--------------------------------+---------------------------+
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