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Anton Sherwood wrote:
>
> "crackle metric infinite"
> replaces (dx^n + dy^n + dz^n)^(1/n) with max(dx,dy,dz)
>
> "crackle tumbled"
> randomly rotates, for each nucleus, the coordinate axes on which
> dx,dy,dz are computed. (has no effect on metric 2.) without this, the
> `grains' all line up alike, which is generally not how real minerals
> behave.
>
> i'll go be quiet now.
>
Hmm, sounds interesting, do you have some sample pictures? 'infinite'
would also be much faster BTW.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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