POV-Ray : Newsgroups : moray.win : converting bicubic to sphere... : converting bicubic to sphere... Server Time
6 Oct 2024 05:41:10 EDT (-0400)
  converting bicubic to sphere...  
From: Robert Günther
Date: 5 May 2001 12:38:42
Message: <3AF42CD4.D0D2FCD6@exmail.de>
Hi ,
maybe someone remembers my try to model the Nautilus from the Disney
movie 20000 leagues under the sea last year...
I found some time to come back to this work and try to furnish the ship
with some nuts and bolts. So far, hamapach works fine for me to attach
the bolts as circles to the skin of the ship i modelled  originally in
spatch.
This leads to a lot of circles. Converting the bolts to spatch works
fine. Converting the file to moray with Lutz' plugin leads to the error
message:
Too many patches in Layer 1 (8080), please reduce the complexity of the
layer by splitting it.

Due to the fact, that i have just 8 layers in spatch and that i'm just
at the very beginning with my bolts, i can't figure out how to modell
all the bolts i need. Sure, exporting from spatch (as well as from
hamapatch directly to pov) results in a very lenghtly code of many many
bicubic patches (due to the nature of hamapatch and spatch). I tried to
model all the bolts directly in moray, but it is mutch easier for me to
do this in hamapatch.
Is there any possibility to work arround the export problem...?
I'm really in a mess.....

help is very appreciated,

Robert


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.