POV-Ray : Newsgroups : povray.binaries.images : everything_is_csg! : Re: everything_is_csg! Server Time
18 Aug 2024 16:18:17 EDT (-0400)
  Re: everything_is_csg!  
From: Al Canada
Date: 3 May 2001 17:52:28
Message: <3AF1D301.DF29F177@sympatico.ca>
> Turning off reflection should not be a problem though.
>
> Using nested pigments with pigment maps is often a good alternative to
> layered textures.  In megapov you also have things like pigment_pattern
> and displace warps that offer even more possibilities.

I will try another shot about this "everythin..." model. I understand the
problem about putting too much reflection on a varnished wood floor...
may be 0.025, not much! (I put 0.22 on my image) ... I thoutht Woods.inc
used nested pigments!

                            Alex

>
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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