> Turning off reflection should not be a problem though.
>
> Using nested pigments with pigment maps is often a good alternative to
> layered textures. In megapov you also have things like pigment_pattern
> and displace warps that offer even more possibilities.
I will try another shot about this "everythin..." model. I understand the
problem about putting too much reflection on a varnished wood floor...
may be 0.025, not much! (I put 0.22 on my image) ... I thoutht Woods.inc
used nested pigments!
Alex
>
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
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