POV-Ray : Newsgroups : povray.newusers : POV-Ray v. Blender : Re: POV-Ray v. Blender Server Time
5 Sep 2024 08:18:16 EDT (-0400)
  Re: POV-Ray v. Blender  
From: Gilles Tran
Date: 30 Apr 2001 13:24:39
Message: <3AEDA023.EB2B9D67@inapg.inra.fr>
Daniel Lin wrote:

> I've just gotten started with POV-Ray, and I'm sorta getting the hang of it.
> Before POV-Ray, I downloaded Blender, immediately got intimidated by the
> interface, and quit.

So did I !

>  What are some pros/cons between POV-Ray and Blender?

Pros : Blender has a GUI modeller and can do the kind of animation (IK, bones
etc.) the way it's done in high-end packages. It's working with Python, a
relatively known script language. It does a lot of stuff apparently, provided
that you buy the manual and work hard to understand the interface. Some people
do great things with it (see Shigeto Maeda's gallery here
http://www.oud-japan.co.jp/)

Cons : the company status (and the future of Blender itself) and strategy is
unclear at present time. They almost got bought by another company some weeks
ago. Better check the blender site about this. If you're looking for
photorealistic stuff, Pov is likely to give better results with less work (but
you can export Blender scenes to Pov and use Pov as a renderer).

G.

--

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http://www.oyonale.com
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