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Ken wrote:
>
> Daniel Lin wrote:
> >
> > I've just gotten started with POV-Ray, and I'm sorta getting the hang of it.
> > Before POV-Ray, I downloaded Blender, immediately got intimidated by the
> > interface, and quit.
>
> I have heard a lot of complaints about Blender's interface but there are
> some who get beyond it and produce acceptable results with the program.
The Blender interface is somewhat confusing, but what makes it remain
confusing is that while the software is free, you have to pay for the
manual. Therefore many people will only download the software, give it
a spin and quickly forget about it without shelling out the 70$ or so
required to buy the book.
> Other than that I think POV-Ray is a more mature program. I have personally
> never used Blender so I really can't offer any opinions other than what
> I have heard from others. I can say that few that visit these groups ever
> mention it if that counts for anything...
Well, Blender is a scanline renderer, so most POV-users will instantly
dismiss it. NaN has also shifted its position and are now touting it as
a game development environment; probably realizing that it couldn't
compete with the other "big boys" of raytracing and scanline rendering.
--
Francois Labreque | The surest sign of the existence of extra-
flabreque | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
videotron.ca | - Calvin
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