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Kevin Ellis wrote:
> Did you specify ignore_photons in the glass photon block. If not then it
> could be that photons are being stored on the glass surface but also going
> through the glass and being stored on the ground surface. Hence more stored
> photons, just another guess :)
Ah, no I didn't. It looks better without ignore_photons imo, hey, real glass
doesn't ignore photons!
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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