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Christoph Hormann wrote:
>
> Separate objects or pattern with repeat warps etc?
Pattern only.
Regards,
John
// The macro code
#macro OctoTile(OctA,OctB,Square,Fill,W)
#local tS= texture { Square Matrix((x+z)/2,y,(z-x)/2,<0,0,0>) }
#if(W<=0)
#local tC= texture { checker texture { OctA }, texture { OctB }
Matrix((x+z)/2,y,(z-x)/2,<0,0,0>) }
#local iA=.5-sqrt(.125);
#local iB=sqrt(.125);
#local iC=1-sqrt(.125);
#local iD=.5+sqrt(.125);
#local tA= texture { gradient x texture_map {
[iA tS][iA tC][iD tC][iD tS] } }
#local tB= texture { gradient x texture_map {
[iB tC][iB tS][iC tS][iC tC] } }
gradient z Matrix ( x-z,y,x+z,<0,0,0>) texture_map {
[iA tA][iA tC][iB tC][iB tB][iC tB][iC tC][iD tC][iD tA] }
#else
#local tC= texture { checker texture { OctA }, texture { OctB } }
#local tX= texture { gradient x texture_map {
[W/2 Fill][W/2 tC][1-W/2 tC][1-W/2 Fill] } }
#local tZ= texture { gradient z texture_map {
[W/2 Fill][W/2 tX][1-W/2 tX][1-W/2 Fill] }
Matrix((x+z)/2,y,(z-x)/2,<0,0,0>) }
#local tF= texture { Fill Matrix((x+z)/2,y,(z-x)/2,<0,0,0>) }
#local iA=.5-sqrt(.125)*(1+W);
#local iB=.5-sqrt(.125)*(1-W);
#local iC=.5+sqrt(.125)*(1-W);
#local iD=.5+sqrt(.125)*(1+W);
#local tA=texture { gradient x texture_map {
[iA tS][iA tF][iB tF][iB tZ][iC tZ][iC tF][iD tF][iD tS] } }
#local iE=sqrt(.125)*(1-W);
#local iF=sqrt(.125)*(1+W);
#local iG=1-sqrt(.125)*(1+W);
#local iH=1-sqrt(.125)*(1-W);
#local tB=texture { gradient x texture_map {
[iE tZ][iE tF][iF tF][iF tS][iG tS][iG tF][iH tF][iH tZ] } }
#local tC=texture { gradient x texture_map {
[iB tF][iB tZ][iC tZ][iC tF] } }
#local tD=texture { gradient x texture_map {
[iE tZ][iE tF][iH tF][iH tZ] } }
#local sDummy=0;
gradient z Matrix(x-z,y,x+z,<0,0,0>) texture_map {
[iA tA][iA tC][iB tC][iB tZ][iE tZ][iE tD][iF tD][iF tB]
[iG tB][iG tD][iH tD][iH tZ][iC tZ][iC tC][iD tC][iD tA] }
#end
#end
// to use it
plane { y,0
texture {
OctoTile(OctText1,OctText2,SquareText,FillText,FillWidth)
}
}
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