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Geoff Wedig wrote:
>
> Yes, the bounding block for each brick is calculated based upon the
> positions of their eight vertices and the curvature of the tower they belong
> to. It's given a 1 % growth just to give a bit of extra room.
>
How about a hierarchical bounding structure, i made very good experiences
with regular tilings using recursive macros, in your case things are much
more complicated of course.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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