|
![](/i/fill.gif) |
Hi Bryan.
You need to increase the radii of
your sphere components.
In order for sphere components in a
blob to "connect", they must have so
large radii, that if they were "real"
spheres they would "tuch" each other.
(Hmmm... That's quite bad english,
I suppose :)
--
Best regards,
Tor Olav
mailto:tor### [at] hotmail com
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok
Bryan Valencia wrote:
>
> oops, here is the source
>
> plane{y,0 pigment{color rgb .5} finish{reflection .2} normal{checker
> .4}}
> light_source{<-80,100,-90> color rgb 1}
>
> #declare h=1;
> #declare mh=100;
>
> blob{threshold .1
> #while (h<mh)
> #declare f=(mh-h)/mh;
> #declare a=sin(h)*5*f;
> #declare b=(h)/5;
> #declare c=cos(h)*5*f;
> sphere{<a,b,c>,f/2,f*20}
> #declare h=h+.5;
> #end
>
> pigment{color rgb 1}
>
> }
>
> camera{location<0,5,-20> look_at<0,4,0>}
>
> sky_sphere{pigment{color rgb<.5,.1,.8>}}
Post a reply to this message
|
![](/i/fill.gif) |