Warp wrote:
>
> I have to take that back.
> I just tested it again, and with a small test scene the 64-bit compile was
> about 7% faster than the gcc compile. Perhaps I just did just something wrong
> the first time.
> On the other hand, the binary is almost twice as large... :)
>
> Btw, the 'int' type is still 32-bit. It's the 'long' type which becomes
> 64-bit. (And of course pointers are 64-bit.)
I have to agree with your findings. I have not seen my builds of POV-Ray run
any faster when I select the 64bit UltraSparc target and turn on a bunch of
optimizations. Perhaps the problem is with the application itself :)
Dennis
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