Well, here's 2 pictures of the progress so far, adding a slight sense of
scale. I've fixed many other things as well, such as the waterfall,
steam, and clouds.
Also, I'm posting the code for the ocean, a few posts late. :-) Sorry.
#declare OceanTex =
texture {
pigment {rgb .1}
normal {wrinkles bump_size 5 scale 2 scale 4*x rotate 30*y }
finish {ambient -2 diffuse 1 phong 1 reflection_min 0 reflection_max .2
conserve_energy}
}
texture {
pigment { bozo color_map {[.15 rgb 2][.3 rgb 2 transmit 1][.35 rgb 0
transmit 1][1 rgb 0 transmit .5]}
scale 1/8
scale 20*x
scale 4
warp {turbulence .5 lambda 0}
scale 1/4
warp {turbulence .5 lambda 0}
scale 5*x
rotate 30*y
scale 10
}
finish {ambient 1}
}
Hope this helps you see how I think.
Enjoy, and comment!
H.E. Day
<><
Post a reply to this message
Attachments:
Download 'adventure003.jpg' (78 KB)
Download 'adventure003a.jpg' (72 KB)
Preview of image 'adventure003.jpg'
![adventure003.jpg](/povray.binaries.images/attachment/%3C3AD4A32A.DFFAB1C4%40heday.freeservers.com%3E/adventure003.jpg?preview=1)
Preview of image 'adventure003a.jpg'
![adventure003a.jpg](/povray.binaries.images/attachment/%3C3AD4A32A.DFFAB1C4%40heday.freeservers.com%3E/adventure003a.jpg?preview=1)
|