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Rune wrote:
> What exactly does orient do to area_lights? According to the MegaPov docs it
> makes sure the area_light plane is perpendicular to the point which is being
> tested for a shadow.
>
> However, in the image posted to p.b.i I would have expected the shadow of
> the object to the right to be blurred evenly in all directions like the
> object at the bottom, but that isn't the case. Why not?
>
> Also, when using area_lights where one dimension is bigger than the other
> (area_light is rectangular) how is the rectangle oriented, and can it be
> controlled in some way?
After the are light keyword you can input two vectors, they don't have to be
strictly along the x and z axis, so you can use <0,0,4> and <0,1,4> and it
will create the two rows of lights oriented along those paths.
josh
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