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Hi Tracers!
Today I started experimenting with an image_map texture... all worked
well until I decided to wrap the bitmap I used for the floor plane
around a cylinder, using map_type 2. The cylinder in the center of the
image is <0, 0, 40>, <0, 15, 40>, 2, so the image_map had to be scaled
to <1, 15, 1> for original ratio. With that scaling, the pattern looked
way too large, so I decided to scale it again to <0.1, 0.1, 0.1>. But
obviously, with map_type 2, scaling seems only to work in one direction,
so I got a fairly squeezed appearance, as you can see... even if I
scaled the texture as a whole (i. e. not only the pigment), the result
remained the same!
Any hint to avoid that?
See you in Khyberspace!
Yadgar
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