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Chris Huff wrote:
>
> The speedup is in the actual function...the speed cost of pigment
> functions is mainly from stuff that's hard-coded C, so it most likely
> won't be faster. The only way to increase that speed would be to work on
> the pigment code, which is completely separate from the isosurface
> function code.
>
I know, just thought the actual isosurface code for calculating the ray
intersection was maybe changed too which would speed up those things
equally.
I'm quite sure there are also possibilities for optimizing that, for
example by caching previously calculated values.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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