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Rune wrote:
>
> Because the glow fire works on a black background only I've had to
> experiment with a media solution. This is the result so far. It's not
> perfect but it's a start.
>
Quite impressive, as already said some more fire like structures would be
good, meaning sharper border and somehow more splitting it up into
flames. I don't know if that's practicable with the current particle
system approach.
>
> In this animation I tried placing the fire in a simple scene, and I think it
> works well. I also tried attaching a light_source to 20% of the particles
> (there are about 30 particles alive at a time), but I don't think it works
> particularly well. The fire doesn't flicker enough to the sides to make it
> worth while.
>
The moving shadows are looking interesting, maybe radiosity (or even only
radiosity lighting) would be worth trying.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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