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Yann Ramin wrote:
> For some reason this looks like a camera to me :)
Haha!
>
>
> I think its the angle. Its a good base model, but it obviously needs some
> work. I understand that you're just starting out, so I won't be harsh :)
>
> The back of the vessel has features, but the front is lacking, drawing all
> the attention toward the back. This may be what you want, but it can also
> make the object just look wrong.
I will need some view ports in the front to balance it out.
>
>
> When working with POV-Ray, remember that it is also a modeler in addition
> to being a raytracer. Rhino is great for working with complex shapes, but
> its not built for larger scenes (prove me wrong :)). I'd start by giving
> the ship some more details, and TEXTURES :). Start with what you have
> already, the engine thingies. Put a flame/other exhaust coming from them.
> Give them a more blackened rougher look. Maybe move some parts of the ship
> toward a white color, or maybe just apply a large texture map? (its harder
> than you think).
Ok. Textures will be the next thing.
>
>
> I think textures is step 1. Step 2 would be to model some seperate weapons
> pods or something of the sort (keep them as seperate objects so you can
> work with them in POV easily).
Maybe I should change some parts of it to pov primitives and put that into a
different file. Now it's all made of meshes
of smooth triangles.
Brendan
>
>
> Yann
>
> Andrea Ryan wrote:
>
> > I made this spaceship in Rhino at school in a computer graphics class.
> > Of course, I got way ahead of the others. Maybe I should tell the
> > teacher about POV-Ray.
> > Brendan
> >
> >
> >
> >
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