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I was thinking that instead of making it solid, I could make it, say 5 units
thick... That's still a lot of legos, but maybe I could get a bigger sphere.
"Bob H." wrote:
> I gave the scene a try and then put another zero onto the 20 units. This
> 800MHz CPU struggled with it for 8 minutes before the memory gave out. Has
> taken another 14 minutes to free it back, at least much faster than my other
> computer with 256MB and 500MHz CPU would have been. I have 192MB on here.
> I was going to ask if coincident surfaces might be the cause but now I
> wonder. Still, I'm not certain about it but even with merge wouldn't so
> many coincident surfaces within a clear CSG be potential trouble?
>
> Bob H.
>
> "Dave Blandston" <gra### [at] earthlink net> wrote in message
> news:3aca3b46@news.povray.org...
> > Yep, those exponentially huge scenes will do it every time... Something
> > tells me you will never see your planet rendered at 500 units!
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