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Michael Andrews wrote:
>
>
> The PoV code parses OK and the render window appears (I'm using wpovman
> 0.71.3), but I then get a message "Rendering error. Pigment type 3 not
> yet implemented" and the renderer stops. What I don't know is if this
> message is given by the shader or by the displace warp code.
This message comes from pigment calculation routine (Compute_Pigment
function).
> Any ideas out there as to why this doesn't work? If it would help I
> could post the shader file as well ...
I've repeated this behaviour, so provided information is sufficient.
When I have time, then I'll look at it. I've not tested shaders in
complex textures, so this might be quite easily oversight from my part.
With regards,
Vahur
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