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pigment_pattern should work with media. <3,0,0> is nessecary because you are
averaging three pigments. Each of the colours is divided by three then added
together (or all are added together, then divided by three, depending on which way
you see it). If you had <1,0,0> in the initial colours, you would get <1/3,0,0>
finally, which does not give nice full colours. Glad to help.
MJL
Dan Johnson wrote:
> Mark James Lewin wrote:
>
> > Ewww, sorry for that terrible coding. Here is the three hemispheres thing you
> > wanted, this time done using standard pigments (and pigment_pattern).
> >
>
> All these people telling me it can't be done, and then you prove that not only
> can it be done, but it can be done simply. It would be nice if I had all the
> docs together instead of one for povray official, and one for megapov features,
> maybe I would have noticed pigment_pattern. Do you know if a pattern like this
> can be used on media? Why are their three entry's in all of the color maps?
>
> > colour_map
> > {
> > [0 rgb 0]
> > [0 rgb <3,0,0>]
> > [1 rgb <3,0,0>]
> > }
> >
>
> I would also like to mention you are my hero.
>
> --
> Dan Johnson
>
> http://www.geocities.com/zapob
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